using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ
{
    //good
    class Minotaur : Monster
    {
        public Minotaur(Texture2D[] monsterTextures)
        {
            maxLevel = 14;
            minLevel = 7;
            //width = .6156 * height
            renderingRect = new Rectangle(480, 220, 142, 230);
            this.texture[0] = monsterTextures[9];
            name = "Satyr";
        }

    }
}